
Pilot course · Unity + product
Supporting course · Unity + architecture
Make dependencies, scopes, and lifecycles visible in your game architecture.
01 · The transformation
02 · Course sample
Open evidence of the kind of reasoning used throughout the complete course.
The course structure is open below; the video will be published through YouTube.
The course reorganizes lessons already documented in the portfolio. Sources remain open so you can compare method and evidence.
03 · Course structure
A practical Dependency Injection track in Unity, from the first installer to client, server, and runtime module composition.
04 · Keep learning
The complete course will be sold and delivered through an external platform. This portfolio does not collect registration or payment.