About Leonardo
Lead Game Developer · Unity · Multiplayer
You imagine it.I build the game.
You bring the vision. I turn it into a solid Unity game you can test, pitch and ship.

02 · Perspective
Engineering, design and production in the same conversation.
I join early to reduce uncertainty, strengthen projects when technical risk grows and own Unity deliveries when teams need direction and execution together.
The measure stays simple: the system must make sense to the people building it and the people playing it.
03 · Recent experience
Experience behind the decisions.
View full experience↗2026—PresentTriplo ZLead Game Developer+
Led the development of complex multiplayer systems, core gameplay mechanics, and custom production tools to empower the team in creating a competitive stealth action game.
2025—2026Osten GamesLead Game Developer+
Architected and implemented critical features for DATA2073, including LiveOps infrastructure, robust multiplayer backend integrations, automated build pipelines, and efficient content delivery systems.
2019—PresentUpworkGame Developer Freelancer+
Delivered high-quality games, interactive prototypes, and diverse interactive products for multiple clients across various platforms in long-term and focused engagements.
2019—2022FYX GamingGame Developer+
Collaborated within a multidisciplinary team in a production environment to build connected gaming experiences, participating in game logic and feature integration.
2016—2019Demerara GamesGame Developer+
Led gameplay programming and system architecture for original commercial games including Resonance, SLEIGHT, and Lag Warfare, overseeing end-to-end development.
2015—2017Universidade PotiguarDigital Games+
Formal education in game development, design and interactive production.










