About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Game development · 2016—2026

Projects

Product, gameplay and systems cases — from the technical problem to the experience delivered to players.

Engineering · technical leadership · multi-platform delivery

Gameplay systems · Multiplayer · AI · LiveOps

Explore the archive

Each case combines the product context, the contribution and a visual sample of the outcome.

14 projects
Stylized Action Prototype — A JRPG prototype combining exploration, fixed cameras per area and a card system built around creating combos. Cinematic camera angles reminiscent of classic survival horror guide the player through hand-crafted environments, while the layered card combat system rewards creative deck building with devastating chain reactions and spectacular finishing moves.Gameplay, camera and combat prototypingA JRPG prototype combining exploration, fixed cameras per area and a card system built around creating combos. Cinematic camera angles reminiscent of classic survival horror guide the player through hand-crafted environments, while the layered card combat system rewards creative deck building with devastating chain reactions and spectacular finishing moves.
03

Independent client · Prototype phase

Stylized Action Prototype

A JRPG prototype combining exploration, fixed cameras per area and a card system built around creating combos. Cinematic camera angles reminiscent of classic survival horror guide the player through hand-crafted environments, while the layered card combat system rewards creative deck building with devastating chain reactions and spectacular finishing moves.

PC

Water Battle Arena — A local arena for up to four players whose evolution from low-poly test to final demo is preserved across three public builds. Each milestone captures a distinct stage of game development, from raw collision tests and movement tuning to polished arena compositions with dynamic water physics, particle effects and AI-controlled opponents.Game design and developmentA local arena for up to four players whose evolution from low-poly test to final demo is preserved across three public builds. Each milestone captures a distinct stage of game development, from raw collision tests and movement tuning to polished arena compositions with dynamic water physics, particle effects and AI-controlled opponents.
04

Academic project · 2016

Water Battle Arena

A local arena for up to four players whose evolution from low-poly test to final demo is preserved across three public builds. Each milestone captures a distinct stage of game development, from raw collision tests and movement tuning to polished arena compositions with dynamic water physics, particle effects and AI-controlled opponents.

PC

Jigsaw Puzzles AI — A mobile jigsaw product with six puzzle sizes, image-based progress, leaderboards, social features and ad monetization. From relaxing twenty-piece sessions to complex thousand-piece challenges, the app delivers a satisfying tactile experience with haptic feedback, guided hints and a vibrant community of puzzle enthusiasts.Unity development, mobile systems and publishingA mobile jigsaw product with six puzzle sizes, image-based progress, leaderboards, social features and ad monetization. From relaxing twenty-piece sessions to complex thousand-piece challenges, the app delivers a satisfying tactile experience with haptic feedback, guided hints and a vibrant community of puzzle enthusiasts.
08

Bwech Inc. · 2023

Jigsaw Puzzles AI

A mobile jigsaw product with six puzzle sizes, image-based progress, leaderboards, social features and ad monetization. From relaxing twenty-piece sessions to complex thousand-piece challenges, the app delivers a satisfying tactile experience with haptic feedback, guided hints and a vibrant community of puzzle enthusiasts.

iOS, Android

Planet Dungeon — A turn-based side-scrolling prototype built around blind exploration and decisions concentrated in a radial interface. Every step forward reveals new threats hidden in darkness while dynamic lighting and shadow casting create an atmosphere of constant tension throughout procedurally arranged dungeon corridors.Game design, gameplay and prototypingA turn-based side-scrolling prototype built around blind exploration and decisions concentrated in a radial interface. Every step forward reveals new threats hidden in darkness while dynamic lighting and shadow casting create an atmosphere of constant tension throughout procedurally arranged dungeon corridors.
10

Independent project · 2016

Planet Dungeon

A turn-based side-scrolling prototype built around blind exploration and decisions concentrated in a radial interface. Every step forward reveals new threats hidden in darkness while dynamic lighting and shadow casting create an atmosphere of constant tension throughout procedurally arranged dungeon corridors.

PC

Radgear — A mobile skating prototype created at Demerara Games, controlled by short swipes that turn every gesture into a change of direction. The intuitive touch-based control scheme translates finger movements directly into fluid skating maneuvers, capturing the rhythm and momentum of real skating through responsive gestural input and kinetic visual feedback.Touch controls and gameplay prototypingA mobile skating prototype created at Demerara Games, controlled by short swipes that turn every gesture into a change of direction. The intuitive touch-based control scheme translates finger movements directly into fluid skating maneuvers, capturing the rhythm and momentum of real skating through responsive gestural input and kinetic visual feedback.
14

Demerara Games · Prototype phase

Radgear

A mobile skating prototype created at Demerara Games, controlled by short swipes that turn every gesture into a change of direction. The intuitive touch-based control scheme translates finger movements directly into fluid skating maneuvers, capturing the rhythm and momentum of real skating through responsive gestural input and kinetic visual feedback.

Mobile