Production skills
A game takes more than code.
01 · Production range
2016—2026game production
14published cases
Mobile · PC · Webcross-platform delivery
Connected skills that take an idea from first risk to delivery.
09connected skillsExplore the range↓01Architecture and dependency boundaries
Make the game easier to extend, test and ship.
Unity Development
02Input, feel and recovery
Make every rule legible in the player's hands.
Gameplay Programming
03Readable state and intent
Build intelligence the team can explain, tune and evolve.
AI Systems
04Authority and shared state
Connect players without losing control of authority or state.
Multiplayer Systems
05Falsifiable risk first
Turn the most expensive assumption into an early decision.
Prototyping & MVP
06Platform-aware UX and input
Design the platform into the product from the start.
Mobile & PC Delivery
07Permanent, seasonal and social cadence
Give every return, reward and change a clear purpose.
LiveOps
08Player value before infrastructure
Make ownership earn its place in the next playable decision.
Web3 & NFT
09Risk and dependency mapping
Turn technical uncertainty into an executable order of decisions.









