About this portfolio

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100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Editorial library

The decisions behind the game

Browse by discipline or start with the featured field note.

Each insight connects the context, the decision and the lesson learned.

15insights
Mecha Holidays DATA Pass with seasonal reward tracksFeatured field note

ProductAug 202613 min

LiveOps Runs on Three Clocks

How DATA2073 connects faction progression, seasons and social competition—and turns those cadences into a readable operating calendar.

  • LiveOps
  • Progression
  • Multiplayer
What you'll find

A systems map of permanent progression, seasonal goals and social competition: how transitions, reset rules, reward contracts and handoff metrics can renew play without fragmenting the product.

01/ 06

Complete library

All field notes

15 published insights

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