About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Field courses

Learn from what was built.

Every course starts with a real project, insight, or production decision. You see the reasoning, the evidence, and what changed—not a generic sequence of steps.

Start with a real question.

The pilot course organizes a complete method; supporting courses go deeper into specific decisions.

Go deeper where your project needs it.

Project → evidence → method → lesson.

  1. 01Choose a decision that can be explained.
  2. 02Connect the decision to the artifact that proves it.
  3. 03Turn the process into a repeatable practice.
  4. 04Open a sample before asking for trust.
Read the editorial source behind the courseOpen insight ↗