About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Skills · 03

AI Systems

Behavior, memory and uncertainty made readable to players and observable to the team.

  • Readable state and intent
  • Memory and context
  • Observability and iteration
AI Systems
EvidencePersistent conversational memory, NPC crowds used as a game system and CPU opponents with visible goals.

Intelligence players can read

The goal is not to hide complexity behind the AI label. It is to build decisions with context, feedback and tools so design can observe, tune and explain behavior—including uncertainty and fallback states.

Three scales of intelligence

AIRI AI explores conversation and persistent memories across sessions. SLEIGHT uses an NPC crowd as a camouflage and deduction system. Water Battle Arena places CPU opponents inside a local arena with four characters and clear objectives. Each case needs a different kind of intelligence, but all of them depend on state that remains inspectable.

How I work

I separate perception, memory, decision and action; define what the player should infer; and expose diagnostic points before increasing sophistication. AI and Multiplayer in Production expands this method through authority, uncertainty and observability in connected systems.

Building something with this challenge?

Let’s turn the risk into a playable slice.

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