About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Production case

Two educational experiences for IFRN: a quiz and a visual novel turning institutional learning content into interaction. Each module adapts traditional training material into an engaging, gamified format that drives knowledge retention through active participation and meaningful feedback loops.

Explore the case
ClientIFRN
Period2019
RoleEducational experience development
PlatformsWeb
01

Challenge

Present public training content in a more participatory form, supporting both objective verification and contextual learning.

02

Solution

Split the proposal into two complementary formats: a quiz for fast answers and feedback, and a visual novel for narrative decisions.

03

Outcome

Two WebGL modules with distinct languages, developed for the IFRN Bolsa Formação program.

Two formats for two kinds of learning

Bolsa Formação combines a quiz, built for objective answers and immediate feedback, with a visual novel, where content appears through characters, situations and choices.

Paper-collage composition of the quiz showing answer selection and feedback

Choice, confirmation and visual response as one continuous flow.

Institutional content as interaction

Rather than moving the source material into static screens, both modules use rhythm, consequence and visual response to sustain attention and make knowledge visible during the experience.

Paper-collage composition of the visual novel with two characters and branching decisions

Characters and branching paths turn information into context.

Browser delivery

Both modules were made in Unity and delivered through WebGL for IFRN. The recordings preserved in the archive show the quiz flow and narrative flow separately.

Inside Bolsa Formação

01

Risk

What could fail?

Present public training content in a more participatory form, supporting both objective verification and contextual learning.
02

Decision

What changed the direction?

Split the proposal into two complementary formats: a quiz for fast answers and feedback, and a visual novel for narrative decisions.
03

System

What can the team reuse?

A foundation built with Unity, C#, WebGL to support iteration and delivery.
04

Outcome

What became better?

Two WebGL modules with distinct languages, developed for the IFRN Bolsa Formação program.
Technologies

Unity · C# · WebGL

Links

WebGL quiz · IFRN ↗WebGL visual novel · IFRN ↗

Closure

What this project leaves.

Two WebGL modules with distinct languages, developed for the IFRN Bolsa Formação program.