A JRPG seen through area cameras
Exploration changes camera when the character crosses points in the environment. The functional reference is classic survival horror: every frame composes the space and each transition marks passage between areas.
Cards that build actions
Combat cards are not only isolated commands. Their order and combination build combos, creating room to experiment with different sequences and outcomes.
What remains preserved
The available archive shows movement, cameras and part of the card system. This case stays within that slice and does not present later systems without preserved visual evidence.
































