The arena does not end on screen
In Lag Warfare, crossing one edge makes the character reappear on the other side. Within seconds, that rule turns escape into a counterattack and pursuit into an ambush.
The connection enters the fight
Lag, desync and rewind are more than a visual theme. Characters manipulate position and time — including returning to an earlier state — to confuse or overtake their rivals.
One strong rule in two days
The game was built in approximately two days. Instead of hiding that limit, the case shows what a focused scope can do: one memorable rule, local matches for up to four people and emergent chaos from the first minute.



























