About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Production case

Jigsaw Puzzles AI

A mobile jigsaw product with six puzzle sizes, image-based progress, leaderboards, social features and ad monetization. From relaxing twenty-piece sessions to complex thousand-piece challenges, the app delivers a satisfying tactile experience with haptic feedback, guided hints and a vibrant community of puzzle enthusiasts.

Explore the case
ClientBwech Inc.
Period2023
RoleUnity development, mobile systems and publishing
PlatformsiOS · Android
01

Challenge

Make the same image catalog work for casual and experienced players while preserving progress and clarity across different piece densities.

02

Solution

Offer six puzzle sizes, track completion per image and connect leaderboards, social interaction and ads to the main loop.

03

Outcome

An outsourced product published for iOS and Android, with repeatable content, visible progress and support for the mobile commercial cycle.

Jigsaw Puzzles AI

One puzzle, six scales

Every image can be played in six sizes. The range supports quick sessions and longer challenges without duplicating the catalog or forcing players to relearn the interface.

Progress that stays visible

The system tracks which puzzles have been completed and connects that history to leaderboards and social interactions. The experience becomes a visible collection rather than an anonymous sequence of images.

A complete mobile product

The outsource work also covered the elements required by a real release: ads, platform services, adaptation for iOS and Android and delivery to both stores.

Inside Jigsaw Puzzles AI

01

Risk

What could fail?

Make the same image catalog work for casual and experienced players while preserving progress and clarity across different piece densities.
02

Decision

What changed the direction?

Offer six puzzle sizes, track completion per image and connect leaderboards, social interaction and ads to the main loop.
03

System

What can the team reuse?

A foundation built with Unity, C#, Mobile Services, Ads to support iteration and delivery.
04

Outcome

What became better?

An outsourced product published for iOS and Android, with repeatable content, visible progress and support for the mobile commercial cycle.
Technologies

Unity · C# · Mobile Services · Ads

Links

Google Play ↗App Store ↗

Closure

What this project leaves.

An outsourced product published for iOS and Android, with repeatable content, visible progress and support for the mobile commercial cycle.