About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Production case

A local two-player noir party game: the spy blends into the crowd to steal a ruby while the detective hunts for the one movement that does not belong. Set in a shadowy 1940s mansion filled with wandering guests, the asymmetric gameplay creates tense cat-and-mouse moments where every subtle gesture can reveal or conceal a criminal identity.

Explore the case
ClientDemerara Games
Period2018
RoleLead programming and systems development
PlatformsWindows · macOS · Linux · Steam
01

Challenge

Let two players read the same mansion in opposite ways: one must look like part of the crowd while the other identifies suspicious behavior without arresting an innocent guest.

02

Solution

Build asymmetric roles around an NPC crowd, controllable lights and alarms, temporary clues and a noir direction that turns contrast into information.

03

Outcome

Winner of the Game Jam+ Natal 2018 Jury Award, then refined through version 0.1.8 and released for Windows, macOS and Linux on itch.io and Steam.

Playable identity

One manor. Two opposing readings.

The noir art direction is not decoration: contrast, lighting and the crowd support a local one-versus-one game of observation and deception.

ROLE

Observe · Track · Arrest

Find the movement that does not belong

The detective reads suspicious movement, controls lights and alarms, slows time and follows footprints before making an arrest.

Two players, one manor

At the Manor LeBleu exhibition, the spy blends into the guests, disables alarms and tries to steal a ruby. The detective watches the crowd, searches for broken movement patterns and must arrest the right suspect before the thief escapes.

At a glance

  • Local competitive multiplayer for two players.
  • Asymmetric detective and spy roles.
  • Shared keyboard, keyboard plus controller or two controllers.
  • Windows, macOS and Linux builds, plus a Steam page.

Systems that support the bluff

The NPC crowd gives the spy a behavior pattern to imitate. Lights and alarms create opportunities for distraction, while Focus, the Magnifier and footprints give the detective tools for turning suspicion into evidence. Every ability changes what players can hide or confirm.

Noir as information design

Silhouettes, darkness and the ruby’s red accent are not only visual polish. The high-contrast direction organizes attention, risk and movement, turning the game’s identity into a functional part of deduction.

From Game Jam+ to release

SLEIGHT received the Game Jam+ Natal 2018 Jury Award. After the jam, the project gained new art and music passes, balance work, cooldown feedback, menus and footprint tracking before reaching public version 0.1.8.

Inside SLEIGHT

01

Risk

What could fail?

Let two players read the same mansion in opposite ways: one must look like part of the crowd while the other identifies suspicious behavior without arresting an innocent guest.
02

Decision

What changed the direction?

Build asymmetric roles around an NPC crowd, controllable lights and alarms, temporary clues and a noir direction that turns contrast into information.
03

System

What can the team reuse?

A foundation built with Unity, C#, Local Multiplayer to support iteration and delivery.
04

Outcome

What became better?

Winner of the Game Jam+ Natal 2018 Jury Award, then refined through version 0.1.8 and released for Windows, macOS and Linux on itch.io and Steam.
Technologies

Unity · C# · Local Multiplayer

Links

Steam ↗itch.io ↗Devlog v0.1.8 ↗Game Jam+ ↗

Closure

What this project leaves.

Winner of the Game Jam+ Natal 2018 Jury Award, then refined through version 0.1.8 and released for Windows, macOS and Linux on itch.io and Steam.