Mechanics first, finish later
Water Battle Arena began as an academic project around one question: could four floats compete in a water arena without speed, collisions and obstacles making the match unreadable?
Three visible milestones
The first build, recorded between September 30 and October 1, 2016, validates movement and collisions in a low-poly arena. The second, from October 1–6, introduces player selection and a clearer match flow. The demo recorded through November 30 consolidates water, CPU, markers, feedback and visual composition.
Why the comparison matters
The three builds expose progress a single final screenshot would hide: visual identity arrives after interaction works. The comparison above uses preserved clips from every phase and keeps the original public videos linked as evidence.


































