About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Skills · 05

Prototyping & MVP

A risk-led playable slice that produces evidence before production scope and cost grow.

  • Falsifiable risk first
  • Playable loop at the right fidelity
  • Evidence, decision and handoff
Prototyping & MVP
EvidenceFrom a two-day game jam to a one-week mobile product and three documented MVP milestones.

Prototype as a decision tool

A strong prototype does not try to look like a complete product. It turns the central hypothesis into a falsifiable question, chooses only the fidelity needed to test it and reveals the dependencies that deserve investment next.

Different speeds, one discipline

Lag Warfare emerged in roughly two days with one memorable spatial rule. RacketGO closed core action, readability, feedback, continuity and social layers in one week. Water Battle Arena records three milestones—first playable, interaction pass and presentation demo—that make its evolution inspectable.

How I work

I define the question and acceptance signal before building, constrain scope, playtest the smallest honest slice and close with evidence: continue, adjust or stop. From Prototype to Playable MVP explains the method; RacketGO: One Week to Close the Loop shows its production sequence.

Building something with this challenge?

Let’s turn the risk into a playable slice.

See related projects