About this portfolio

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  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Public product · TCG + auto-battler

A grid-based TCG + tactical auto-battler with three factions, progression, PvP with bot fallback and digital ownership inside one product. Build decks from over 100 unique characters in a LiveOps ecosystem with recurring quests, contextual rewards, remote content, feature toggles and an instrumented FTUE.

  • Multiplayer TCG
  • Web3 + NFT
  • Android + Windows · Cross-platform
  • 2+ years in production
Explore the case
ClientOsten Games
Period2025—2026
RoleUnity development, product systems, LiveOps and Web3/NFT integration
PlatformsAndroid · Windows · Google Play · Epic Games Store

Flagship case

The whole product.Ten connected systems.

From bot fallback to the next season — and from a quest to an NFT asset.

10systems03visual cyclesWEB3NFT
Fox-like mechanical character beside the DATA2073 world map

Campaign · connected world

The fox opens the map.

The character leads the opening read of the case: a world larger than a single match, with regions, missions and rewards framing the next battle.

  • Campaign
  • World map
  • Missions
DATA2073 tactical combat on a divided grid board

Core loop · tactical card battler

Cards, grid and decisions in one beat.

Deck preparation, positioning and board reading form a clear tactical loop — the foundation connecting every surrounding product system.

  • Deck building
  • Tactical grid
  • Turns
DATA2073 character confrontation representing PvP and bot matches

Matchmaking · protected economy

Fallback without opening a farming route.

When the queue cannot find another player, bots preserve the session. Context-specific rewards and a daily allowance separate combat access from economic eligibility.

  • PvP / bot
  • Reward rules
  • Anti-farm
Guided tutorial path with six combat modules

Onboarding · guided learning

Depth taught one step at a time.

The guided tutorial turns dense rules into a visible path: units, line attacks, recycling, fatigue, healing and support arrive in the right order.

  • FTUE
  • Progression
  • Reward
Campaign map with routes, missions and rewards

Progression · stage objectives

Every victory points to the next one.

The map brings route, difficulty, objectives, rewards and narrative context into one decision screen.

  • Map
  • Objectives
  • Rewards
Launch DATA Pass with reward tracks

Seasonal progression · retention

A pass that organizes the next objective.

Free and premium tracks, XP milestones and reward claims keep progression readable inside a continuously operated product.

  • Season pass
  • XP
  • Economy
DATA2073 Halloween hub with seasonal events and offers
DATA2073 match in the Halloween arenaMecha Holidays seasonal DATA Pass

LiveOps · seasons in product

Operations reshape the game world.

Halloween and Mecha Holidays are more than banners: theme, hub, battle, rewards and pass change together as one coherent seasonal cycle.

  • Events
  • Seasons
  • Content
NFT booster pack offer inside DATA2073
NFT booster pack transaction confirmationHistory of minted NFT cards

Web3 · digital assets in product

NFT as a product flow, not decoration.

Booster packs, transaction confirmation, mint history and marketplace connect card acquisition, ownership and use inside one experience.

  • NFT cards
  • Mint
  • Marketplace
Card selection for deck building
Four cards received as a reward

Metagame · collection and rewards

Every match feeds the next deck.

Earned cards, inventory and deck building close the loop between rewards, experimentation and strategy.

  • Inventory
  • Deck
  • Metagame
Character creation process from sketch to 3D model

Pipeline · from concept to game

A broad system needs connected production.

Sketching, modeling, interface and implementation converge in the public product — evidence of work crossing disciplines and releases.

  • Unity
  • UI systems
  • Delivery

01/ 10

Official product context

Three factions.Three ways to read the board.

Visual identity is born alongside the rule: pressure, range or staying power change the value of every grid position.

Architect · Atua Embero

Pyron

Pressure and combustion

Robust units keep advancing while burn effects turn every round into a race against accumulating heat.

  • Bombing
  • Enraged
  • Overdamage

Architect · Ampereon Khan

Voltarx

Range and control

Backline attacks reward distance, lane reading and space control before direct contact ever happens.

  • Sniper
  • Virus
  • Low Battery

Architect · Nandever Sunweaver

Solara

Sustain and protection

Healing, camouflage and unit preservation keep the formation alive until accumulated value outlasts opposing pressure.

  • Repair
  • Shield
  • Upgrade

01/ 03

Public progression

From the matchto the next deck.

The current loop connects combat, resources, Blueprints and arsenal growth — a short cycle that opens new tactical decisions.

  1. 01PlayPvP or daily Augmentation
  2. 02EarnBITS + DATA Chips
  3. 03ForgeBlueprints
  4. 04UpgradeCraft + upgrades
  5. 05ReturnNew deck, new decisions

My contribution

Systems that cross the product.

The context above describes the public game. This block scopes my documented work in Unity and the systems supporting its operation.

01

Reusable UI and state

Quests, DATA Pass, inventory, tutorials, maps, rewards and Web3 flows organized around patterns that can evolve together.

02

LiveOps and content delivery

Seasonal cycles connecting hub, battle, pass, objectives and rewards without dismantling the core loop.

03

Multiplayer and backend

Connected-product integrations treated as readable states for players, interface and operations.

04

Android + Windows

Build and release pipelines supporting the same product across mobile and PC.

Interactive sketchbook · Jenots

A character, page by page.

Flip through the Jenots process: exploration, definition, 3D production and composition — from the first sketch to the character inside the game.

Artist · concept artRuântoni Farias ↗

Swipe sideways or use the arrows

  1. Five early proposals for the DATA 2073 Jenots character
    Production study · 01

    Exploration

    Find the shape

    Five proposals test silhouette, function and personality before any one solution is treated as final.

    Art and concept byRuântoni Farias ↗
  2. Turnaround, palette and props for the DATA 2073 Jenots character
    Production study · 02

    Definition

    Lock the language

    Turnaround, palette and props turn the chosen direction into a clear production reference.

    Art and concept byRuântoni Farias ↗
  3. Finished 3D model of the DATA 2073 Jenots character
    Production study · 03

    3D production

    Give the character form

    Volume, materials and three-dimensional readability move the concept from paper into a scene-ready asset.

    Art and concept byRuântoni Farias ↗
  4. Rough composition for the DATA 2073 Jenots character card
    Production study · 04

    Composition

    Plan the scene

    The rough establishes pose, lighting, scenery and interface before the illustration is polished.

    Art and concept byRuântoni Farias ↗
  5. Final Jenots character card in DATA 2073
    Production study · 05

    Final delivery

    Enter the game

    Character, illustration and frame converge in the final card — the initial plan now exists as product content.

    Art and concept byRuântoni Farias ↗
01

Challenge

Expand a connected tactical game without fragmenting battle, campaign, quests, collection, seasons and digital ownership—or letting bot matches unbalance the reward economy.

02

Solution

Build recurring quests, bot fallback for matchmaking and separate PvP/bot reward contracts, including a daily allowance for rewarded bot matches, alongside DATA Pass, inventory, tutorial, NFT, minting and marketplace flows.

03

Outcome

An ecosystem integrated into the public product that keeps the core loop available, connects progression with LiveOps and protects the economy by separating match access from reward eligibility.

A game that continues after battle

DATA2073: Battle Deck is a tactical card game set in a post-apocalyptic universe of Automatons, featuring over 100 unique characters to build your deck. On the board, positioning, energy, drones and card synergy define the rhythm of every turn-based match.

Campaign, progression and retention

Combat is the center, but not the limit. Campaign maps, stage objectives, inventory, deck building and rewards lead players from one match to the next. The First Time User Experience (FTUE) was heavily optimized using deep drop-off analytics, introducing rules in stages to maximize player retention.

Quests, bots and the reward economy

My technical contribution included the recurring quest system and the flow that keeps matchmaking playable when no human opponent is available. Daily, weekly and monthly quests receive progress from gameplay actions, validate completion and return rewards through the same shared pipeline used by other product systems.

PvP and bot matches, however, do not need to follow the same economic contract. The system selects reward configurations for each context instead of treating every victory as an identical event.

To prevent that fallback from becoming an unlimited source of currency or XP, rewarded bot matches use a configurable daily allowance. After the limit, players can still choose to continue against bots, but without additional rewards. The central lesson is to separate two decisions that look identical: keep the core loop available and control the economy’s faucet.

LiveOps, Remote Content and Toggles

Screenshots preserved show the product changing in cycles: the DATA Pass launch, Halloween and Mecha Holidays. The entire operation relies on remote content delivery, allowing the team to enable and disable features in real-time via feature toggles, refreshing the operational rhythm without requiring new store updates.

Web3 and NFT inside the product loop

NFT booster packs, transaction confirmation, mint history and marketplace are part of the documented flow. Digital assets are not presented as an isolated promotional layer: card acquisition, ownership, collection and use connect directly to the metagame and deck building.

A systems case, not a single screen

The documented work crosses quests, DATA Pass, inventory, tutorials, maps, seasonal events, rewards and Web3 integrations. The technical challenge was keeping those layers synchronized without hiding the main action behind disconnected menus.

Public-product evidence

The case uses material from real builds and can be checked against the official website and Epic Games Store release. It focuses on Unity contributions and documented systems without individually claiming studio art or intellectual property.

Inside DATA2073: Battle Deck

01

Risk

What could fail?

Expand a connected tactical game without fragmenting battle, campaign, quests, collection, seasons and digital ownership—or letting bot matches unbalance the reward economy.
02

Decision

What changed the direction?

Build recurring quests, bot fallback for matchmaking and separate PvP/bot reward contracts, including a daily allowance for rewarded bot matches, alongside DATA Pass, inventory, tutorial, NFT, minting and marketplace flows.
03

System

What can the team reuse?

A foundation built with Unity, C#, LiveOps, UI Systems, Web3 / NFT to support iteration and delivery.
04

Outcome

What became better?

An ecosystem integrated into the public product that keeps the core loop available, connects progression with LiveOps and protects the economy by separating match access from reward eligibility.
Technologies

Unity · C# · LiveOps · UI Systems · Web3 / NFT

Links

Google Play ↗Epic Games Store ↗

Closure

What this project leaves.

An ecosystem integrated into the public product that keeps the core loop available, connects progression with LiveOps and protects the economy by separating match access from reward eligibility.