Explore without seeing the whole map
Planet Dungeon experiments with a turn-based side-scroller where advancing also reveals the board. Unknown tiles hide paths and enemies, creating tension before combat begins.
Concentrated decisions
The radial interface keeps actions close to the character. Dynamic shadows, enemies and framing changes communicate scene state without depending on an extensive HUD.
A prototype as laboratory
The preserved videos document specific mechanics in progress: lighting, discovery, action selection and a zoom attack. The case presents those tests as iteration evidence, not as a finished commercial release.



































