About this portfolio

SEO

100 words

  • Unity
  • Multiplayer
  • LiveOps
  • C#

Leonardo Lycan is a Lead Game Developer specializing in Unity game development, multiplayer architecture, gameplay systems, LiveOps, and technical production. This portfolio brings together published projects, playable prototypes, product studies, and articles on game engineering, applied AI, Web3, onboarding, and digital experiences. The work combines team leadership, C# programming, service integration, performance optimization, and clear communication across design, art, and business. For projects, consulting, or collaboration, Leonardo takes a practical approach: understand the problem, build a robust solution, and turn complex requirements into memorable experiences for players and digital products with measurable, lasting impact for teams, audiences, and product goals.

Production case

A mobile hyper-casual game completed in one week, with fast matches, a distinct identity and connected progression. Despite its rapid development cycle, the game delivers polished touch controls, satisfying physics-based racket interactions and a rewarding metagame loop that keeps players returning for daily challenges and leaderboard climbs.

Explore the case
ClientDemerara Games
PeriodOne-week production
RoleGameplay, metagame and mobile integration
PlatformsAndroid
01

Challenge

Deliver an immediately understandable interaction in a few days without limiting the game to one disposable session.

02

Solution

Combine a simple core action with a leaderboard, social quests, progress tracking and Google Play Games integration.

03

Outcome

A complete mobile game with a short repeatable loop, social features and a recognizable visual language.

First, the loop was architected

The core gesture was designed as a short, verifiable chain: input, contact, trajectory, score and return. The priority was not accumulating modes, but making the first match work in seconds.

A production recipe

Each part entered in a repeatable order: the playable core first, then clarity and feedback, followed by the leaderboard, social quests, persistent progress and Google Play Games. That sequence turned a short week into a structured delivery.

From plan to build

The result preserves the original mobile frame: vertical gameplay, a readable score and a recognizable visual identity. The visuals above explain the method; the frames and video show the real execution.

Inside RacketGO

01

Risk

What could fail?

Deliver an immediately understandable interaction in a few days without limiting the game to one disposable session.
02

Decision

What changed the direction?

Combine a simple core action with a leaderboard, social quests, progress tracking and Google Play Games integration.
03

System

What can the team reuse?

A foundation built with Unity, C#, Google Play Games, Mobile to support iteration and delivery.
04

Outcome

What became better?

A complete mobile game with a short repeatable loop, social features and a recognizable visual language.
Technologies

Unity · C# · Google Play Games · Mobile

Links

Available on request

Closure

What this project leaves.

A complete mobile game with a short repeatable loop, social features and a recognizable visual language.